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Virtual reality in education: breakthroughs in research and practice / Information Resources Management Association, editor. — 1 online resource (52 PDFs (2 volumes)) — <URL:http://elib.fa.ru/ebsco/2084195.pdf>.

Дата создания записи: 14.03.2019

Тематика: Virtual reality in education.; Virtual reality in higher education.; EDUCATION / Administration / General; EDUCATION / Organizations & Institutions

Коллекции: EBSCO

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Аннотация

"This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"--.

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Оглавление

  • Title Page
  • Copyright Page
  • Editorial Advisory Board
  • List of Contributors
  • Table of Contents
  • Preface
  • Section 1: Analyzing Virtual Learning Environments
    • Chapter 1: Analysis of Users in an Immersive Environment for Teaching Science
    • Chapter 2: Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments
    • Chapter 3: Reviewing the Effectiveness and Learning Outcomes of a 3D Virtual Museum
  • Section 2: Designing Virtual Learning Environments
    • Chapter 4: Personalisation of 3D Virtual Spaces for Enhanced Ubiquitous Learning
    • Chapter 5: The Affordances of 3D Virtual Learning Environments
    • Chapter 6: Integrating Virtual Spaces
    • Chapter 7: The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates
  • Section 3: Instruction Methods for Virtual Learning Environments
    • Chapter 8: Applied Areas of Three Dimensional Virtual Worlds in Learning and Teaching
    • Chapter 9: 3D Virtual Learning Environments
    • Chapter 10: Virtual Learning Environments for a New Teaching Methodology
    • Chapter 11: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments
    • Chapter 12: The Case of Literacy Motivation
    • Chapter 13: Facilitating Communities of Practice in Online Immersive Learning Environments
    • Chapter 14: Learning Patterns as Criterion for Forming Work Groups in 3D Simulation Learning Environments
    • Chapter 15: Teaching and Learning Abstract Concepts by Means of Social Virtual Worlds
    • Chapter 16: Digital and Spatial Education Intertwining in the Evolution of Technology Resources for Educational Curriculum Reshaping and Skills Enhancement
  • Section 4: Integrating Virtual Reality Tools Into the Classroom
    • Chapter 17: Survey of Students' Perception and the Influence of Learning Style Preferences on Learner's Intention to Use 3D Visualization Instruction
    • Chapter 18: Integrating Virtual Reality Tools Into Classroom Instruction
    • Chapter 19: Virtual/Mixed Reality
    • Chapter 20: Gamified Assessment Supported by a Dynamic 3D Collaborative Game
    • Chapter 21: Learning Geography Through Serious Games
  • Section 5: Virtual Laboratories
    • Chapter 22: Usage and Diffusion of Biotechnology Virtual Labs for Enhancing University Education in India's Urban and Rural Areas
    • Chapter 23: An Intelligent Approach for Virtual Chemistry Laboratory
    • Chapter 24: IT-Based Education With Online Labs in the MENA Region
    • Chapter 25: Addressing Diverse College Students and Interdisciplinary Learning Experiences Through Online Virtual Laboratory Instruction
    • Chapter 26: CSCLab
    • Chapter 27: Using Augmented Reality Technologies to Enhance Students' Engagement and Achievement in Science Laboratories
    • Chapter 28: A Remote Mobile Experiment in Brazilian Public Basic Education
  • Section 6: Virtual Reality in Distance Education
    • Chapter 29: Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
    • Chapter 30: Mission HydroSci
  • Section 7: Virtual Reality in Language Education
    • Chapter 31: The Use of Virtual Worlds in Foreign Language Teaching and Learning
    • Chapter 32: Task-Based Language Learning and Learner Autonomy in 3D Virtual Worlds
    • Chapter 33: Language Teaching in 3D Virtual Worlds With Machinima
    • Chapter 34: The Epistemology of Skill and Knowledge Development to Teach Portuguese in a Virtual Learning Environment
  • Section 8: Virtual Reality in STEM Education
    • Chapter 35: Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching
    • Chapter 36: Techland
    • Chapter 37: Virtual Worlds in Geoscience Education
    • Chapter 38: The Roadmap for Experimental Teaching of Science and Engineering Based Subjects
    • Chapter 39: The Use of Digital Software Applications and Digital Atlases to Supplement Anatomy Teaching to Undergraduate Allied Health Students
  • Index

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