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Lavieri, Edward. Hands-On Design Patterns with Java: Learn Design Patterns That Enable the Building of Large-Scale Software Architectures. — Birmingham: Packt Publishing, Limited, 2019. — 1 online resource (347 pages) — <URL:http://elib.fa.ru/ebsco/2112650.pdf>.

Дата создания записи: 18.05.2019

Тематика: Java.; Application software — Development.; Application software — Development.

Коллекции: EBSCO

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Аннотация

Software design is informed by proven patterns and approaches. Several software design patterns have been established and documented to inform the process. Java design patterns are proven solutions and approaches to programming problems. This book covers over 60 design patterns along with implementation details, using latest version of Java.

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Оглавление

  • Cover
  • Title Page
  • Copyright and Credits
  • Dedication
  • About Packt
  • Contributors
  • Table of Contents
  • Preface
  • Section 1: Introducing Design Patterns
  • Chapter 1: Unified Modeling Language Primer
    • Technical requirements
    • Introducing UML
    • Understanding behavioral UML diagrams
      • Activity diagrams
      • Interaction diagrams
        • Sequence diagrams
        • Communication diagrams
        • Timing diagrams
      • State machine diagrams
      • Use case diagrams
    • Understanding structural UML diagrams
      • Class diagrams
      • Component diagrams
      • Composite structure diagrams
      • Deployment diagrams
      • Object diagrams
      • Package diagrams
    • Summary
    • Questions
    • Further reading
  • Chapter 2: Object-Oriented Design Patterns
    • Technical requirements
    • Introduction to object-oriented programming
      • Primary benefits of OOP
        • Portability
        • Inheritance
        • Encapsulation
        • Polymorphism
      • Sample OOP class
      • Instance variables
      • The this reference
    • Object-oriented programming approaches
      • Accessors and mutators
      • Driver class
      • Constructors
      • Overloading constructors and methods
      • Method call chaining
    • Principles of design patterns
      • Creating concise objects
      • Encapsulating to protect
      • Being purposeful with inheritance
    • Learning the complete OOP class
    • Summary
    • Questions
    • Further reading
  • Section 2: Original Design Patterns
  • Chapter 3: Behavioral Design Patterns
    • Technical requirements
    • Introducing behavioral design patterns
    • Understanding the chain of responsibility pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • University email handler interface
        • Main email handler
        • Academic email handler
        • Alumni email handler
        • Advising email handler
        • Finance email handler
        • HR email handler
        • Admin email handler
    • Exploring the command pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • Class variables
        • Constructor
        • Accessor methods
        • Power-related methods
        • Slider-related methods
    • Using the interpreter pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • The Expression interface
        • The MapIntToCharacters class
        • The Conversion class
        • InterpreterDriver class
    • Using the iterator pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Understanding the mediator pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • Starter
        • AssemblySystem
        • Hopper
        • The SystemAccelerator class
        • EmergencyBreak
        • WidgetProductionSystem
    • Examining the memento pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Using the null object pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Observing the observer pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Understanding the state pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • PrinterOnLine
        • PrinterOffLine
        • Printer
        • PrinterController
        • Driver
        • Application output
    • Strategizing with the strategy pattern
      • UML class diagram
    • Understanding the template method pattern
    • Understanding the visitor pattern
    • Summary
    • Questions
    • Further reading
  • Chapter 4: Creational Design Patterns
    • Technical requirements
    • Introducing creational design patterns
    • Understanding the abstract factory design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • Interfaces
        • Abstract Factory class
        • TypeA classes
        • TypeB classes
        • Type-C classes
        • Driver class
    • Building with the builder design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
        • Roaster class
        • Interface
        • Builder classes
        • Director class
        • Driver class
    • Exploring the factory method design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Using the prototype design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Examining the simple factory design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Implementing the singleton design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Summary
    • Questions
    • Further reading
  • Chapter 5: Structural Design Patterns
    • Technical requirements
    • Introduction to structural design patterns
    • Understanding the adapter design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Crossing the bridge design pattern
      • Learning about abstraction
        • Implementing the abstraction example
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Combining objects with the composite design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Understanding the decorator design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Implementing the facade design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Soaring with the flyweight design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Implementing the proxy design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Summary
    • Questions
    • Further reading
  • Section 3: New Design Patterns
  • Chapter 6: Architectural Patterns - Part I
    • Introducing architectural patterns
    • Understanding the blackboard pattern
      • Coffee shop automation example
      • Warehouse security bot example
    • Understanding the broker pattern
      • University enterprise information system example
      • Luxury cruise reservation system example
    • Understanding the client-server pattern
      • Coffee shop example
      • Three-tier example
    • Understanding the event-driven pattern
      • Event-driven architectural pattern – broker
      • Event-driven architectural pattern – mediator
    • Understanding the extract-transform-load pattern
      • Extract
      • Transform
      • Load
    • Understanding the layered pattern
      • Traditional operating system layers example
      • Mobile operating system layers example
      • Business application layers example
    • Understanding the master–slave pattern
      • Single client example
      • Cloud storage example
    • Understanding the microkernel pattern
      • Construction quote example
      • Optical disc player example
    • Summary
    • Questions
    • Further reading
  • Chapter 7: Architectural Patterns - Part II
    • Technical requirements
    • Understanding the microservices pattern
      • Logistics example
      • eCommerce example implementation
    • Understanding the model-view-controller pattern
      • Book model-view-controller example implementation
        • Book class
        • BookView class
        • The BookController class
        • The MVCArchitecturalPattern class
    • Understanding the naked object pattern
    • Understanding the peer-to-peer pattern
      • File sharing example implementation
      • Networking example implementation
    • Understanding the pipe-filter pattern
      • Simple transformation example implementation
      • Complex transformation example implementation
    • Understanding the serverless pattern
      • IaaS implementation
      • PaaS implementation
      • SaaS implementation
      • BaaS implementation
      • MBaaS implementation
      • FaaS implementation
    • Understanding the service-oriented pattern
    • Understanding the space-based pattern
    • Summary
    • Questions
    • Further reading
  • Chapter 8: Functional Design Patterns
    • Technical requirements
    • Introducing functional design patterns
    • Understanding the execute around design pattern
      • Demonstrated implementation
    • Understanding the lambda design pattern
      • Accessing variables
      • Implementing lambda with a single parameter
      • Implementing lambda with multiple parameters
    • Understanding the loan design pattern
      • Implementing file processing
    • Understanding the MapReduce design pattern
      • Input-Map-Output
        • Input
        • Map
        • Output
      • Input-Map-Reduce-Output
        • Input
        • Map
        • Reduce
        • Output
      • Input-Multiple Maps-Reduce-Output
        • Input
        • Multiple maps
      • Input-Map-Combiner-Reduce-Output
    • Understanding the memoization design pattern
    • Understanding the streams design pattern
      • Stream intermediate operations
      • Stream terminal operations
      • Programming the streams design pattern
    • Understanding the tail call design pattern
      • Programming the tail call design pattern
    • Summary
    • Questions
    • Further reading
  • Chapter 9: Reactive Design Patterns
    • Technical requirements
    • Introducing reactive design patterns
      • Responsive
      • Resilient
      • Elastic
      • Message-driven
    • Understanding the asynchronous communication design pattern
      • Implementing the asynchronous communication design pattern
    • Understanding the autoscaling design pattern
      • Horizontal scaling
      • Vertical scaling
      • Implementing autoscaling
    • Understanding the bounded queue design pattern
    • Understanding the bulkhead design pattern
    • Understanding the caching design pattern
      • Implementing the caching design pattern in Java
    • Understanding the circuit-breaker design pattern
      • Use case
    • Understanding the event-driven communication design pattern
    • Understanding the fail-fast design pattern
      • Programming the design pattern
      • Introducing a fail event
    • Understanding the failure-handling design pattern
      • Failure isolation
      • Controlled failure
    • Understanding the fan-out and quickest-reply design pattern
    • Understanding the idempotency design pattern
      • Programming the design pattern
    • Understanding the monitoring design pattern
    • Understanding the publisher-subscriber design pattern
    • Understanding the self-containment design pattern
    • Understanding the stateless design pattern
      • Use case
      • UML class diagram
      • Programming the design pattern
    • Summary
    • Questions
    • Further reading
  • Assessments
    • Chapter 1 
    • Chapter 2 
    • Chapter 3 
    • Chapter 4 
    • Chapter 5 
    • Chapter 6 
    • Chapter 7 
    • Chapter 8 
    • Chapter 9 
  • Other Books You May Enjoy
  • Index

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