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Bjornander, Stefan. C++17 by example: practical projects to get you up and running with C++17 / Stefan Björnander. — 1 online resource (1 volume) : illustrations — <URL:http://elib.fa.ru/ebsco/1728069.pdf>.Record create date: 4/3/2018 Subject: C++ (Computer program language); Application software — Development.; COMPUTERS / Programming Languages / C++. Collections: EBSCO Allowed Actions: –
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Table of Contents
- Cover
- Copyright and Credits
- Dedication
- Packt Upsell
- Contributors
- Table of Contents
- Preface
- Chapter 1: Getting Started with C++
- Rolling the dice
- Understanding classes – the Car class
- Extending the Car class
- A class hierarchy – the Person, Student, and Employee classes
- A simple data type – the stack
- A more advanced data type – the queue
- Summary
- Chapter 2: Data Structures and Algorithms
- The List class
- The Cell class
- The Iterator class
- The List class
- Adding a list to an existing list
- Erasing a value from the list
- The Set class
- Union, intersection, and difference operations
- Basic searching and sorting
- The select sort algorithm
- The insert sort algorithm
- The bubble sort algorithm
- The extended List class
- The ReverseIterator class
- The extended Set class
- Union, intersection, and difference
- Advanced searching and sorting
- The merge sort algorithm
- The quick sort algorithm
- Summary
- The List class
- Chapter 3: Building a Library Management System
- The Book class
- Writing the book
- Reading the book
- Borrowing and reserving the book
- Displaying the book
- The Customer class
- Reading the customer from a file
- Writing the customer to a file
- Borrowing and reserving a book
- Displaying the customer
- The Library class
- Looking up books and customers
- Adding a book
- Deleting a book
- Listing the books
- Adding a customer
- Deleting a customer
- Listing the customers
- Borrowing a book
- Reserving a book
- Returning a Book
- Saving the library information to a file
- Loading the library information from a file
- The main function
- Summary
- The Book class
- Chapter 4: Library Management System with Pointers
- The Book class
- Reading and writing the book
- Borrowing and reserving the book
- Displaying the book
- The Customer class
- Reading and writing the customer
- Borrowing and reserving a book
- Displaying the customer
- The Library class
- Looking up books and customers
- Adding a book
- Deleting a book
- Listing the books
- Adding a customer
- Deleting a customer
- Listing the customers
- Borrowing a book
- Reserving a book
- Returning a book
- Looking up books and customers
- Marshmallowing
- Saving the library information to a file
- Writing the book objects
- Writing the customer objects
- Writing the borrower index
- Writing the reservation indexes
- Writing the loan book indexes
- Writing the reservation book indexes
- Loading the library information from a file
- Reading the book objects
- Reading the customer objects
- Reading the borrower index
- Reading the reservation indexes
- Reading the loan book indexes
- Reading the reservation book indexes
- Deallocating memory
- The main function
- Summary
- The Book class
- Chapter 5: Qt Graphical Applications
- Creating the clock application
- Setting up the environment
- The Clock class
- The main function
- Setting up reusable classes for windows and widgets
- Adding a listener
- The base window class
- The base widget class
- Building the drawing program
- The Figure base class
- The Line sub class
- The Rectangle sub class
- The Ellipse sub class
- Drawing the window
- Drawing the widget
- The main function
- Building an editor
- The Caret class
- Drawing the editor window
- Drawing the editor widget
- The main function
- Summary
- Creating the clock application
- Chapter 6: Enhancing the Qt Graphical Applications
- Improving the clock
- The Clock class
- The main function
- Improving the drawing program
- The Figure class
- The Line class
- The Rectangle class
- The Ellipse class
- The DrawingWindow class
- The DrawingWidget class
- The main function
- Improving the editor
- The EditorWindow class
- The EditorWidget class
- The main function
- Summary
- Improving the clock
- Chapter 7: The Games
- Othello
- The game widget
- The OthelloWindow class
- The OthelloWidget class
- The main function
- The game widget
- Noughts and crosses
- The NaCWindow class
- The NaCWidget class
- The main function
- The NaCWindow class
- Summary
- Othello
- Chapter 8: The Computer Plays
- Othello
- The OthelloWindow class
- The OthelloWidget Class
- The main function
- The OthelloWindow class
- Noughts and Crosses
- The NaCWindow class
- The NaCWidget class
- The main function
- The NaCWindow class
- Summary
- Othello
- Chapter 9: Domain-Specific Language
- Introducing the source language – a simple example
- The grammar of the source language
- The target language
- The colors
- Error handling
- The value
- The scanner
- Building the parser
- Parsing the instructions of the language
- Parsing the expressions of the language
- Type checking the expression
- Evaluating the values of the expressions
- The viewer
- The main function
- Summary
- Introducing the source language – a simple example
- Chapter 10: Advanced Domain-Specific Language
- Improving the source language – an example
- Improving the grammar
- The Token and the Scanner
- The parser
- The evaluator
- The main function
- Summary
- Other Books You May Enjoy
- Index
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