FinUniversity Electronic Library

     

Details

Balbaert, Ivo. Julia 1. 0 Programming Complete Reference Guide: Discover Julia, a High-Performance Language for Technical Computing / Ivo Balbaert, Adrian Salceanu. — 1 online resource (455 pages) — <URL:http://elib.fa.ru/ebsco/2142586.pdf>.

Record create date: 7/20/2019

Subject: Programming languages.; Application software — Development.; Application software — Development.

Collections: EBSCO

Allowed Actions:

Action 'Read' will be available if you login or access site from another network Action 'Download' will be available if you login or access site from another network

Group: Anonymous

Network: Internet

Annotation

This Learning Path is your step-by-step guide to learn the high-level and high-performance Julia language and build simple-to-advanced applications with it using modern tools. Through multiple projects and examples, you'll learn work with powerful open-source libraries for data wrangling, analysis, and visualization and build full-featured ...

Document access rights

Network User group Action
Finuniversity Local Network All Read Print Download
Internet Readers Read Print
-> Internet Anonymous

Table of Contents

  • Cover
  • Title Page
  • Copyright and Credits
  • About Packt
  • Contributors
  • Table of Contents
  • Preface
  • Chapter 1: Installing the Julia Platform
    • Installing Julia
      • Windows OS
      • OS X
      • Linux OS
      • Building from source
      • JuliaPro
    • Working with Julia's REPL
    • Startup options and Julia scripts
    • Packages
      • Adding a new package
    • Installing and working with IJulia
    • Installing Juno
    • Installing julia-vscode
    • Installing Sublime-IJulia
    • Other editors and IDEs
    • How Julia works
    • Summary
  • Chapter 2: Variables, Types, and Operations
    • Variables, naming conventions, and comments
    • Types
    • Integers
    • Floating point numbers
    • Elementary mathematical functions and operations
    • Rational and complex numbers
    • Characters
    • Strings
      • Formatting numbers and strings
    • Regular expressions
    • Ranges and arrays
      • Other ways to create arrays
      • Some common functions for arrays
    • Dates and times
    • Scope and constants
    • Summary
  • Chapter 3: Functions
    • Defining functions
    • Optional and keyword arguments
    • Anonymous functions
    • First-class functions and closures
    • functions
    • Broadcasting
    • Map, filter, and list comprehensions
    • Generic functions and multiple dispatch
    • Summary
  • Chapter 4: Control Flow
    • Conditional evaluation
    • Repeated evaluation
      • for loops
      • while loops
      • The break statement
      • The continue statement
    • Exception handling
    • Scope revisited
    • Tasks
    • Summary
  • Chapter 5: Collection Types
    • Matrices
    • Tuples
    • Dictionaries
      • Keys and values – looping
    • Sets
    • An example project – word frequency
    • Summary
  • Chapter 6: More on Types, Methods, and Modules
    • Type annotations
      • Type conversions and promotions
    • The type hierarchy – subtypes and supertypes
    • Concrete and abstract types
    • User-defined and composite types
      • When are two values or objects equal or identical?
      • A multiple-dispatch example
    • Types and collections – inner constructors
    • Type unions
    • Parametric types and methods
    • Standard modules and paths
    • Summary
  • Chapter 7: Metaprogramming in Julia
    • Expressions and symbols
    • Evaluation and interpolation
    • Defining macros
    • Built-in macros
      • Testing
      • Debugging
      • Benchmarking
      • Starting a task
    • Reflection capabilities
    • Summary
  • Chapter 8: I/O, Networking, and Parallel Computing
    • Basic input and output
    • Working with files
      • Reading and writing CSV files
    • Using DataFrames
      • Other file formats
    • Working with TCP sockets and servers
    • Interacting with databases
    • Parallel operations and computing
      • Creating processes
      • Using low-level communications
      • Parallel loops and maps
    • Summary
  • Chapter 9: Running External Programs
    • Running shell commands
      • Interpolation
      • Pipelining
    • Calling C and Fortran
    • Calling Python
    • Performance tips
      • Tools to use
    • Summary
  • Chapter 10: The Standard Library and Packages
    • Digging deeper into the standard library
    • Julia's package manager
      • Installing and updating packages
    • Graphics in Julia
    • Using Plots on data
    • Summary
  • Chapter 11: Creating Our First Julia App
    • Technical requirements
    • Defining variables
      • Constants
      • Why are constants important?
    • Comments
    • Strings
      • Triple-quoted strings
      • Concatenating strings
      • Interpolating strings
      • Manipulating strings
      • Unicode and UTF-8
    • Regular expressions
    • Raw string literals
    • Numbers
      • Integers
      • Overflow behavior
      • Floating-point numbers
      • Rational numbers
      • Numerical operators
      • Vectorized dot operators
      • There's more to it
    • Tuples
      • Named tuples
    • Ranges
    • Arrays
      • Iteration
      • Mutating arrays
      • Comprehensions
      • Generators
    • Exploratory data analysis with Julia
      • The Iris flower dataset
      • Using the RDatasets package
    • Using simple statistics to better understand our data
      • Visualizing the Iris flowers data
    • Loading and saving our data
      • Saving and loading using tabular file formats
      • Working with Feather files
      • Saving and loading with MongoDB
    • Summary
  • Chapter 12: Setting Up the Wiki Game
    • Technical requirements
    • Data harvesting through web scraping
      • How the web works – a crash course
      • Making HTTP requests
        • Learning about HTTP methods
        • Understanding HTTPS
    • Understanding HTML documents
      • HTML selectors
        • Learning about the HTML attributes
      • Learning about CSS and JavaScript selectors
      • Understanding the structure of a link
    • Accessing the internet from Julia
      • Making requests with the HTTP package
    • Handling HTTP responses
      • HTTP status codes
      • Learning about HTTP headers
      • The HTTP message body
    • Understanding HTTP responses
      • The status code
        • The headers
        • The message body
        • Learning about pairs
    • Dictionaries
      • Constructing dictionaries
        • Ordered dictionaries
        • Working with dictionaries
    • Using the HTTP response
      • Manipulating the response body
      • Building a DOM representation of the page
      • Parsing HTML with Gumbo
    • Coding defensively
      • The pipe operator
    • Handling errors like a pro
      • The try...catch statements
      • The finally clause
      • Throwing exceptions on errors
      • Rethrowing exceptions
    • Learning about functions
      • The return keyword
      • Returning multiple values
        • Optional arguments
        • Keyword arguments
      • Documenting functions
    • Writing a basic web crawler – take one
      • Setting up our project
      • Writing a Julia program
      • Conditional evaluation of if, elseif, and else statements
      • The ternary operator
      • Short-circuit evaluation
        • Beware of operator precedence
    • Carrying on with the crawler's implementation
    • Summary
  • Chapter 13: Building the Wiki Game Web Crawler
    • Technical requirements
    • Six Degrees of Wikipedia, the gameplay
      • Some additional requirements
    • Organizing our code
      • Using modules to tame our code
      • Defining modules
        • Productive REPL sessions with Julia
      • Setting up our modules
      • Referencing modules
        • Setting up the LOAD_PATH
        • Loading modules with using
        • Loading modules with import
        • Loading modules with include
      • Nesting modules
    • Setting up our game's architecture
      • Checking our code
    • Building our Wikipedia crawler - take two
      • Using blocks
    • Implementing the gameplay
    • Finishing touches
      • One more thing
    • Learning about Julia's type system
      • Defining our own types
      • Constructing types
      • Mutable composite types
      • Type hierarchy and inheritance
      • Type unions
    • Using article types
      • Inner constructors
    • Methods
    • Working with relational databases
      • Adding MySQL support
        • Connecting to the database
      • Setting up our Article module
        • Adding the persistence and retrieval methods
        • Putting it all together
    • Summary
  • Chapter 14: Adding a Web UI for the Wiki Game
    • Technical requirements
    • The game plan
    • Learning about Julia's web stack
      • Beginning with a simple example – Hello World
    • Developing the game's web UI
      • Defining our routes
      • Preparing the landing page
    • Starting a new game
      • Extracting the difficulty settings from the page URL
      • Starting a new game session
      • Rendering the first Wikipedia article from the chain
      • Setting up in-article navigation
      • Displaying information about the game session
    • Displaying a Wikipedia article page
      • Navigating back up the article chain
    • Showing the solution
    • Handling any other requests
    • Wrapping it up
    • Summary
  • Chapter 15: Implementing Recommender Systems with Julia
    • Technical requirements
    • Understanding recommender systems
    • Classifying recommender systems
      • Learning about non-personalized, stereotyped, and personalized recommendations
        • Understanding personalized recommendations
          • Explicit and implicit ratings
        • Understanding content-based recommender systems
        • Beginning with association-based recommendations
        • Learning about collaborative filtering
          • Understanding user-item CF
          • Item-item CF
    • Summary
  • Chapter 16: Machine Learning for Recommender Systems
    • Technical requirements
    • Comparing the memory-based versus model-based recommenders
      • Learning about the model-based approach
      • Understanding our data
        • A first look at the data
        • Loading the data
        • Handling missing data
      • Data analysis and preparation
        • Training our data models
        • Scaling down our dataset
        • Training versus testing data
    • Machine learning-based recommendations
      • Making recommendations with Recommendation
        • Setting up the training data
        • Building and training the recommender
          • Matrix Factorization
        • Making recommendations
    • Testing the recommendations
    • Learning about hybrid recommender systems
    • Summary
  • Other Books You May Enjoy
  • Index

Usage statistics

stat Access count: 0
Last 30 days: 0
Detailed usage statistics